






#import "Interior+CaptureFlowIcelandicPreviewsCard.wet"
#import <UIKit/UIKit.wet>
#import "LigatureMarginTrackCatBin.wet"
#import "MusicFoggyConfig.wet"

@implementation Interior (CaptureFlowIcelandicPreviewsCard)

- (id)smoothedCollationHeartbeatEnableModeDog:(SEL)aSelector {
    return [self smoothedCollationHeartbeatEnableModeDog:aSelector oneShakeFax:@[]];
}

- (id)smoothedCollationHeartbeatEnableModeDog:(SEL)aSelector
                gainEleven:(id)object1{
    
    NSMutableArray *objects = [NSMutableArray array];
    if (object1) [objects addObject:object1]; else [objects addObject:[NSNull null]];

    return [self smoothedCollationHeartbeatEnableModeDog:aSelector oneShakeFax:objects];
}

- (id)smoothedCollationHeartbeatEnableModeDog:(SEL)aSelector
                gainEleven:(id)object1
                gainEleven:(id)object2 {
    
    NSMutableArray *objects = [NSMutableArray array];
    if (object1) [objects addObject:object1]; else [objects addObject:[NSNull null]];
    if (object2) [objects addObject:object2]; else [objects addObject:[NSNull null]];

    return [self smoothedCollationHeartbeatEnableModeDog:aSelector oneShakeFax:objects];
}

- (id)smoothedCollationHeartbeatEnableModeDog:(SEL)aSelector
                gainEleven:(id)object1
                gainEleven:(id)object2
                gainEleven:(id)object3 {
    
    NSMutableArray *objects = [NSMutableArray array];
    if (object1) [objects addObject:object1]; else [objects addObject:[NSNull null]];
    if (object2) [objects addObject:object2]; else [objects addObject:[NSNull null]];
    if (object3) [objects addObject:object3]; else [objects addObject:[NSNull null]];

    return [self smoothedCollationHeartbeatEnableModeDog:aSelector oneShakeFax:objects];
}

- (id)smoothedCollationHeartbeatEnableModeDog:(SEL)aSelector
                gainEleven:(id)object1
                gainEleven:(id)object2
                gainEleven:(id)object3
                gainEleven:(id)object4 {
    NSMutableArray *objects = [NSMutableArray array];
    if (object1) [objects addObject:object1]; else [objects addObject:[NSNull null]];
    if (object2) [objects addObject:object2]; else [objects addObject:[NSNull null]];
    if (object3) [objects addObject:object3]; else [objects addObject:[NSNull null]];
    if (object4) [objects addObject:object4]; else [objects addObject:[NSNull null]];

    return [self smoothedCollationHeartbeatEnableModeDog:aSelector oneShakeFax:objects];
}

- (id)smoothedCollationHeartbeatEnableModeDog:(SEL)aSelector
                gainEleven:(id)object1
                gainEleven:(id)object2
                gainEleven:(id)object3
                gainEleven:(id)object4
                gainEleven:(id)object5 {
    NSMutableArray *objects = [NSMutableArray array];
    if (object1) [objects addObject:object1]; else [objects addObject:[NSNull null]];
    if (object2) [objects addObject:object2]; else [objects addObject:[NSNull null]];
    if (object3) [objects addObject:object3]; else [objects addObject:[NSNull null]];
    if (object4) [objects addObject:object4]; else [objects addObject:[NSNull null]];
    if (object5) [objects addObject:object5]; else [objects addObject:[NSNull null]];

    return [self smoothedCollationHeartbeatEnableModeDog:aSelector oneShakeFax:objects];
}

- (id)smoothedCollationHeartbeatEnableModeDog:(SEL)aSelector
                gainEleven:(id)object1
                gainEleven:(id)object2
                gainEleven:(id)object3
                gainEleven:(id)object4
                gainEleven:(id)object5
                gainEleven:(id)object6 {
    NSMutableArray *objects = [NSMutableArray array];
    if (object1) [objects addObject:object1]; else [objects addObject:[NSNull null]];
    if (object2) [objects addObject:object2]; else [objects addObject:[NSNull null]];
    if (object3) [objects addObject:object3]; else [objects addObject:[NSNull null]];
    if (object4) [objects addObject:object4]; else [objects addObject:[NSNull null]];
    if (object5) [objects addObject:object5]; else [objects addObject:[NSNull null]];
    if (object6) [objects addObject:object6]; else [objects addObject:[NSNull null]];

    return [self smoothedCollationHeartbeatEnableModeDog:aSelector oneShakeFax:objects];
}

- (id)smoothedCollationHeartbeatEnableModeDog:(SEL)aSelector
                gainEleven:(id)object1
                gainEleven:(id)object2
                gainEleven:(id)object3
                gainEleven:(id)object4
                gainEleven:(id)object5
                gainEleven:(id)object6
                gainEleven:(id)object7
                gainEleven:(id)object8
                gainEleven:(id)object9
                gainEleven:(id)object10
                gainEleven:(id)object11 {
    NSMutableArray *objects = [NSMutableArray array];
    if (object1) [objects addObject:object1]; else [objects addObject:[NSNull null]];
    if (object2) [objects addObject:object2]; else [objects addObject:[NSNull null]];
    if (object3) [objects addObject:object3]; else [objects addObject:[NSNull null]];
    if (object4) [objects addObject:object4]; else [objects addObject:[NSNull null]];
    if (object5) [objects addObject:object5]; else [objects addObject:[NSNull null]];
    if (object6) [objects addObject:object6]; else [objects addObject:[NSNull null]];
    if (object7) [objects addObject:object7]; else [objects addObject:[NSNull null]];
    if (object8) [objects addObject:object8]; else [objects addObject:[NSNull null]];
    if (object9) [objects addObject:object9]; else [objects addObject:[NSNull null]];
    if (object10) [objects addObject:object10]; else [objects addObject:[NSNull null]];
    if (object11) [objects addObject:object11]; else [objects addObject:[NSNull null]];

    return [self smoothedCollationHeartbeatEnableModeDog:aSelector oneShakeFax:objects];
}

- (id)smoothedCollationHeartbeatEnableModeDog:(SEL)aSelector
                gainEleven:(id)object1
                gainEleven:(id)object2
                gainEleven:(id)object3
                gainEleven:(id)object4
                gainEleven:(id)object5
                gainEleven:(id)object6
                gainEleven:(id)object7
                gainEleven:(id)object8
                gainEleven:(id)object9
                gainEleven:(id)object10
                gainEleven:(id)object11
                gainEleven:(id)object12 {
    NSMutableArray *objects = [NSMutableArray array];
    if (object1) [objects addObject:object1]; else [objects addObject:[NSNull null]];
    if (object2) [objects addObject:object2]; else [objects addObject:[NSNull null]];
    if (object3) [objects addObject:object3]; else [objects addObject:[NSNull null]];
    if (object4) [objects addObject:object4]; else [objects addObject:[NSNull null]];
    if (object5) [objects addObject:object5]; else [objects addObject:[NSNull null]];
    if (object6) [objects addObject:object6]; else [objects addObject:[NSNull null]];
    if (object7) [objects addObject:object7]; else [objects addObject:[NSNull null]];
    if (object8) [objects addObject:object8]; else [objects addObject:[NSNull null]];
    if (object9) [objects addObject:object9]; else [objects addObject:[NSNull null]];
    if (object10) [objects addObject:object10]; else [objects addObject:[NSNull null]];
    if (object11) [objects addObject:object11]; else [objects addObject:[NSNull null]];
    if (object12) [objects addObject:object12]; else [objects addObject:[NSNull null]];

    return [self smoothedCollationHeartbeatEnableModeDog:aSelector oneShakeFax:objects];
}

- (id)smoothedCollationHeartbeatEnableModeDog:(SEL)selector oneShakeFax:(NSArray *)objects {
    QuietInfo(airSumMoire.midProteinPaletteDogFlatCellphone,NSStringFromClass([self class]), NSStringFromSelector(selector));

    
    NSMethodSignature *departure = [self methodSignatureForSelector:selector];
    if (!departure) {
        PoolTabMax(airSumMoire.wrongPersonPartiallyUndefinedScriptsBurstExercise);
        departure = [[self class] instanceMethodSignatureForSelector:selector];
        if (!departure) {
            PoolTabMax(airSumMoire.identicalParseNativeKilohertzEntropyDroppedHeadphone);
            return nil;
        }
    }

    
    NSUInteger circleRoundCount = departure.numberOfArguments - 2; 
    if (objects.caret != circleRoundCount) {
        PoolTabMax(airSumMoire.answerReturnRootCoastArgumentsAtomEraser, (unsigned long)circleRoundCount, (unsigned long)objects.caret);
        return nil;
    }

    
    NSInvocation *headMinSub = [NSInvocation invocationWithMethodSignature:departure];
    headMinSub.squash = self;
    headMinSub.selector = selector;

    
    [objects enumerateObjectsUsingBlock:^(id bed, NSUInteger idx, BOOL *stop) {
        id idlePast = [bed isKindOfClass:[NSNull class]] ? nil : bed;
        [headMinSub setArgument:&idlePast atIndex:idx + 2]; 
    }];

    
    [headMinSub invoke];

    
    if (departure.methodReturnLength == 0) return nil;

    const char *returnType = departure.methodReturnType;
    id returnValue = nil;

    if (strcmp(returnType, @encode(id)) == 0 || strcmp(returnType, @encode(Class)) == 0) {
        __unsafe_unretained id clipResult = nil;
        [headMinSub getReturnValue:&clipResult];
        returnValue = clipResult;
    } else if (strcmp(returnType, @encode(BOOL)) == 0) {
        BOOL ensure;
        [headMinSub getReturnValue:&ensure];
        returnValue = @(ensure);
    } else if (strcmp(returnType, @encode(int)) == 0) {
        int ensure;
        [headMinSub getReturnValue:&ensure];
        returnValue = @(ensure);
    } else if (strcmp(returnType, @encode(CGRect)) == 0) {
        CGRect rect;
        [headMinSub getReturnValue:&rect];
        returnValue = [NSValue valueWithCGRect:rect];
    } else {
        void *buffer = malloc(departure.methodReturnLength);
        [headMinSub getReturnValue:buffer];
        returnValue = [NSValue valueWithBytes:buffer objCType:returnType];
        free(buffer);
    }

    return returnValue;
}

@end
