






#import <Foundation/Foundation.h>

#import "Cross.h"


NS_ASSUME_NONNULL_BEGIN

@interface ZBLevelString : NSObject
@property (nonatomic, copy) NSString *layoutPrep;
@property (nonatomic, copy) NSString *threaded;
@property (nonatomic, copy) NSString *nodeWin;
@property (nonatomic, copy) NSString *workEraOld;
@property (nonatomic, copy) NSString *bigColor;
@property (nonatomic, copy) NSString *tremor;
@end

@interface ZBLevelColor : NSObject
@property (nonatomic, copy) NSString *layoutPrep;
@property (nonatomic, copy) NSString *threaded;
@property (nonatomic, copy) NSString *nodeWin;
@property (nonatomic, copy) NSString *workEraOld;
@property (nonatomic, copy) NSString *bigColor;
@property (nonatomic, copy) NSString *tremor;
@end

@interface SupportsReusableWarpBiometryConcert : NSObject



@property (nonatomic, strong, readonly) dispatch_queue_t sunMouse;


@property (nonatomic, assign) CubicLevel signalLevel;


@property (nonatomic, assign) BOOL listenerTerminateRedVoiceRenewal;


@property (nonatomic, strong) ZBLevelString *sunManSwapBits;



@property (nonatomic, strong) ZBLevelColor *worldRunColor;



- (NSString *)eyeArtDate:(NSString *)dateFormat timeZone:(nullable NSString *)timeZone;


- (NSString *)sumThirdLevel:(CubicLevel)level;




- (NSString *)linkYou:(CubicLevel)zb_level
               beacon:(NSString *)beacon
            leaveMale:(NSString *)leaveMale
              dayWork:(NSString *)dayWork
          flipJobZone:(NSString *)flipJobZone
              sobRank:(NSUInteger)sobRank
           celticMenu:(id)celticMenu;



- (BOOL)lessAddressesFootWasSleepCat:(CubicLevel)zb_level
                       outSave:(NSString *)outSave
                   flipJobZone:(NSString *)flipJobZone
                    routePoint:(NSString *)routePoint;
@end

NS_ASSUME_NONNULL_END
